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I'm fairly new to blender, actually I modeled my fish in Fusion 360 then imported the mesh to blender and assigned a colored material to them. I'm looking for a warm cozy, cartoony (but not cell shaded look).

I'm not sure if I should be looking at lighting, shaders or what :)

Here's how they look now in blender.enter image description here

And a little better in godot with the lighting turned on. enter image description here

Thanks for any advice!

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For the moment your fish is a bit flat, maybe you should give it a more rounded shape. Also you should rework the material, give it an Emission color so that it has less shadow, and perhpas a bit of Subsurface to make it a bit translucent:

enter image description here

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  • $\begingroup$ Awesome, thank you! $\endgroup$
    – confused
    Sep 25 at 2:05

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