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I tried to set the armature to rest position. But that only does so much. Can i edit the character where it is in space? Or do i have to follow it where it goes in edit mode?

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Enable the Edit and the On Cage options of the Armature modifier and you'll see the mesh as it is transformed by the armature. That said, unfortunately, the gizmos stay where the vertices originally are.

enter image description here

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