I'm 3d-printing a hedge maze and I'd like to print a hedge texture. I've made the hedges by copying and pasting a base rectangular prism and then extruding the end face to make the hedges longer. I'm then using the method I found here https://www.youtube.com/watch?v=u-tnO8jA5Lg to make a grass texture displaced: I started by subdividing and then displacing. This photo shows my problem -- the non-extruded part has a strange stretched texture while the extruded part looks fine. I've tried first applying a scale and then doing a UV unwrap before the subdivision and displacement, but this hasn't helped. I'm new to blender, so I'm likely missing something very obvious! Thanks in advance for your help!