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I have a basic geonode setup where one object punches a hole through another. How would I select a specific edge created by the boole, so that I can then bevel it?

PROJECT FILE

enter image description here

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    $\begingroup$ Maybe helpful: blender.stackexchange.com/questions/298669 $\endgroup$
    – quellenform
    Commented Sep 21, 2023 at 20:47
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    $\begingroup$ do you see the pink output of the mesh boolean node that says "intersecting edges". that is what it tells you. $\endgroup$
    – shmuel
    Commented Sep 22, 2023 at 16:03
  • $\begingroup$ @shmuel thanks, that makes sense. How would I use that output exactly? And how would I specify which intersecting edge I want to isolate for the bevel? $\endgroup$ Commented Sep 22, 2023 at 19:35
  • $\begingroup$ @GlenCandle you could use a delete geometry (set to edge) and a boolean math node (set to not) on the intersecting edges (to invert it) as the selection to output the edge. $\endgroup$
    – shmuel
    Commented Sep 22, 2023 at 20:07

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as @shmuel already said, you can use intersecting edges to get it. Just as an example, you how you could use extrude mesh to extend your geometry:

enter image description here

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  • $\begingroup$ Very useful, thank you $\endgroup$ Commented Oct 3, 2023 at 15:39

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