I have this 3d model and whenever I go into edit mode, it has some weird mesh as shown on the image, it looks like the mesh is cut or it has some messed up mesh or weird geometry.

Anyone knows how to clean this up and have these lines removed? I'm new to Blender

enter image description here

  • 1
    $\begingroup$ Hello and welcome to BSE! Have you tried selecting everything with A and then press X > Limited Dissolve. $\endgroup$ Sep 20 at 14:26
  • $\begingroup$ Hello @Harry, I just tried that it fixed some things but now these are left, here is the image: ibb.co/rGfGTVK $\endgroup$
    – annie62
    Sep 20 at 14:41
  • $\begingroup$ Hi. Please use a title that matches the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue in such way that anyone searching for a similar problem is likely to find it. Use the edit link above, remove anything superfluous, avoid words like "this", "help", "issue with" or "question about". Remember, your title is the first thing potential visitors see, answers you get depend heavily on how insightful it is. See What is the problem of asking “How do I do this?" $\endgroup$ Sep 20 at 14:41
  • $\begingroup$ please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Sep 20 at 14:42
  • $\begingroup$ See blender.stackexchange.com/questions/48954/… $\endgroup$ Sep 20 at 14:42

1 Answer 1


In Object mode, apply the scale, then in Edit mode, in order to remove the overlapping vertices, select all and press M > Merge by Distance, and to remove all the inner edges press X > Limited Dissolve. Then it looks like it still needs a bit of manual cleaning.

  • $\begingroup$ And don't forget Shift+N :D $\endgroup$ Sep 20 at 15:05
  • $\begingroup$ It seems ok here, no? $\endgroup$
    – moonboots
    Sep 20 at 15:24
  • $\begingroup$ mine had some inverted normals $\endgroup$ Sep 21 at 11:14

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