I'm want to create a Voronoi Texture including colours for the vectors. In this context, the black dots you'd normally see on the Voronoi Texture are the origins of the coordinate systems, and also I'd like to ensure that the coordinates stretch and warp according to the distance to the edges.
I've successfully generated a Voronoi Texture (but only in black and white). For a more in-depth explanation of the entire node setup, you can refer to "Dr. Blender's" YouTube video: https://www.youtube.com/watch?v=N_A92pXHNtk&list=WL&index=1
My goal is to blend Input1 and Input2 similarly to how Value1 and Value2 are mixed. Ultimately, when I plug the resulting vector into a length node, I want it to produce the same results (the Length node is just for demonstration purposes). I've attempted to achieve this using a Vector Math node with the "Minimum" operation, but that hasn't given me the desired outcome.
I'm now open to any suggestions or ideas on how to achieve this.
You can access the .blend file on OneDrive: https://1drv.ms/u/s!AoOHD-HUvUa1hK5UG3saPIet1e5Mrg?e=tAaeVr
Thank you in advance for any help or insights. In case of any questions, please feel free to ask.
Best Regards, Hagen