I'm making a material that is meant to pixelate only the lighting on an object while leaving the texture and geometry intact.
I'm currently having a problem where, when I plug in the node groups to pixelate the actual lighting, it oddly splits up the lighting of the individual blocks.
I've also noticed that this might be because of the Texter Coordinate node.
plugging in an Object seems to force every light to center on the origin of that object.
How do I make the pixelated lighting act like the normal lighting, without the odd separation between each block / reliance on a selected object?