I am trying to animate a fishing knot, and I need to know what physics to use to make the knot pulls on to tie up.
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2$\begingroup$ This animation looks too tidy to be done with physics, it was animated procedurally. $\endgroup$– Markus von BroadySep 18 at 17:29
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1$\begingroup$ just give a Curve modifiers to a cylinder and move it along a curve that makes this shape $\endgroup$– moonbootsSep 18 at 18:11
1 Answer
You don't need physics here. Create a curve (begin with a Curve Spirals > Archemedian, you first need to activate the Add Curve: Extra Objects addon). Create a cylinder, give it an Array modifier with a low Count and a Curve modifier with the curve as Curve Object. Keyframe the Array modifier Count value: