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I've made a simple Blender model using image textures and some manually UV unwrapping. I'm representing these as a Prinicpled BSDF with an image texture and some bump mapping. When I export the model to a .glb file and open in with , or any online GLTF previewer, my textures are rotated (it seems by 90 degrees). Is there a way to "bake in" the right image orientation?

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