I've made a simple Blender model using image textures and some manually UV unwrapping. I'm representing these as a Prinicpled BSDF with an image texture and some bump mapping. When I export the model to a .glb file and open in with , or any online GLTF previewer, my textures are rotated (it seems by 90 degrees). Is there a way to "bake in" the right image orientation?
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$\begingroup$ Can you share the blend file? blend-exchange.com $\endgroup$– taiyoSep 18 at 16:43
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1$\begingroup$ Keep in mind the glTF file can't store native Blender nodes. The exporter must interpret the nodes it finds in your graph, and figure out how best to represent them in glTF. There are instructions here: docs.blender.org/manual/en/latest/addons/import_export/… $\endgroup$– emackeySep 18 at 20:41
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