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I need to create a shape where the bottom is a circle and the top is a square, with a perfect transition from top to bottom.

In Cinema 4D and Fusion 360 this is very simple, you just create two curves and then tell one to sweep to meet the other. I'm assuming there is a similar way to do this with Blender but I can't seem to find it.

PROJECT FILE

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Add a plane and subdivide it 7 times. Add a circle with 32 vertices. Join both objects and select all vertices then Edge > Bridge Edge Loops

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  • $\begingroup$ Not possible with curves. But by the way, you can add the circle in Edit Mode, no need to create two objects and join them ;) $\endgroup$ Commented Sep 15, 2023 at 7:01
  • $\begingroup$ @GordonBrinkmann yes i just mentioned it explicitly in case some new users are not aware of that :D $\endgroup$
    – Harry McKenzie
    Commented Sep 15, 2023 at 8:09
  • $\begingroup$ New users will probably wonder how adding and subdividing a plane will give them just a square edge loop without any faces... and probably not know how exactly they should join both objects... just my experience over the years when I'm not explicitly mention each single step. Sorry, being sarcastic again ;) $\endgroup$ Commented Sep 15, 2023 at 8:14
  • $\begingroup$ @GordonBrinkmann hahaha yes you actually have good points! well i hope the gif will make it easy enough to understand XD $\endgroup$
    – Harry McKenzie
    Commented Sep 15, 2023 at 8:19
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    $\begingroup$ @HarryMcKenzie that is a very generous offer, thank you. I've actually decided to design the parts in Fusion 360 instead, and then send STL's back to Blender for renderings. Cheers! $\endgroup$ Commented Sep 19, 2023 at 17:28

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