I'm new to Blender and I've started learning how to create clothes for GTA V by converting Sims 4 CC into GTA V.
I sometimes have this problem where some faces don't react appropriately to the texture I applied. I've tried flipping the normals but it doesn't fix the problem. Any help?
Here's the file if needed: https://we.tl/t-Q6kHQhrKWu
tab
to go into Edit Mode, then select all witha
then then pressm
to merge > By Distance. Then while all is still selected, pressShift+Ctrl+N
to recalculate normals. Then while all is still selected, go to menu Face > Tris to Quads. Then add a Solidify Modifier so the mesh from the top that turns outward will not have "inverted" normals. $\endgroup$