I'm trying to make an animation where the crown falls onto a K and lands in the extended part of the K, The top right hand portion. I got a nicely meshed K made, And the crown is ready to fall but whenever I do it just falls straight downwards, clipping directly into the K and just continues to fall. I made Both Rigid bodies, the K being a Passive rigid body, and the crown being an active rigid body. I followed the guides of a person who gave me an instruction on a previous post I had created on a separate account because I can't find The account anymore, He told me to parent a hollowed out cylinder with the crown, that way the crown would fall straight downwards and land inside the k like its supposed to. However, even after doing that the crown just falls straight down, as if the geometry of the K itself doesn't have the strength to hold the crown up at all. I also tried to do the ctrl+a thing that a person suggested in the comments, but it didnt seem to do anything. I even did the whole set origin to geometry, even though the K is passive currently. Nothing changed and the crown just falls directly down, and bounces off the ground. As if the K wasnt even there in the first place. I was not able to recreate what Was shown to me in the previous post and it only resulted in the crown clipping through the K endlessly. They are all on the same section I believe their called, in the rigid body simulation, So i don't know why it wouldn't work the way its supposed to
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2$\begingroup$ From cleaned comment I understood you already discovered wrong parenting (Cylinder to Crown ... it has to be an opposite). To avoid falling Cylinder through K letter "Apply Scale" (Ctrl+A) to Cylinder object. To expand your sim chances add to Cylinder Solidify modifier and for letter K "Set Origin to Geometry" that is not the issue for Passive objects, but it is to keep this habits. @RobinBetts ... thanks for handling this situation. $\endgroup$– vkliduSep 14 at 8:05
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