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everyone. This is the render that I made with my computer:

enter image description here

And this is the result when I use Render Online Farm (like SheepIT) enter image description here

This seems to be where I Unwarp (UV), but where is the error? This is my blender file: https://drive.google.com/file/d/1nr4mA6KJILOuo3srxuKpGT98NOnUsSGu/view?usp=sharing

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  • $\begingroup$ I can't access the file (error This site can’t be reached), but i am surprised you share a +246MB file. I don't see anything in that render that should be even remotely that heavy. $\endgroup$
    – Lauloque
    Commented Sep 14, 2023 at 4:15
  • $\begingroup$ Oh, I checked some image texture 4k in 4k video, so it's very heavy. So you can't access it. But I use another account and can go to Google Drive just fine $\endgroup$
    – Iampoor
    Commented Sep 14, 2023 at 5:27
  • $\begingroup$ Can I provide pictures? what parts do you want to check ? Shader Editor $\endgroup$
    – Iampoor
    Commented Sep 14, 2023 at 5:40

2 Answers 2

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In the file you provided for download, on the material "Body" the Image Texture node containing the normal map "Body_Normal.png" is set to Color Space > sRGB. If you change this to Non-Color everything looks fine.

By the way, all textures you have there (Metallic, Roughness, Normal, Alpha, Displacement) are better used with the Non-Color setting (except for those that really contain the color of the material, like Base Color in your shader). In some cases, the sRGB results might look better, but usually not.

And I only checked this material where you had an issue with, you might have the same but not noticeable in other materials as well.

normal color space

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After reading the answer of Gordon Brinkmann. I recognize what the problem is. This is the error of new Color Management that I try to make the model look more natural: AgX

enter image description here

When I am using this Color Management, all of the black/white images will transform to Generic Data (there is no Non-color option in there). And even though I can render it well, for some reason, online platforms like Sketchfab or SheepIt can't interpret this setting, and it makes the lighting wrong

enter image description here

Changing back to Standard Color Management will fix the issue

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  • $\begingroup$ Sketchfab has no notions of different color managements. AGX is available only on custom builds or on version 4.0 which yet to get out of beta release. Renderfarms rarely ever use anything other than stable releases, including sheepit. This is a good illustration of why it is good practice to always mention the release used, especially when you do not use the latest stable. $\endgroup$
    – Lauloque
    Commented Sep 14, 2023 at 18:16

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