I'm not a modeler. I'm not an artist. I opened Blender for the first time a couple months ago and TBH I'm not enjoying it. I just need a few basic primitive shapes for a mod I am making and it is vexing me that 'simple' things take me days to figure out - if I can at all. Anyway, just letting you know that I'm a clueless nube. :)
I am making basic shapes in blender and using preexisting texture files. Cubes and wedges I managed to figure out, sort-of, but UV mapping curves are still no-go. Take a cube, bevel one vertical edge so you end up with a quarter-round shape and apply wood texture. The problem I have is getting that curved face to simply 'lay the image down' on it. I have clicked on every option in the UV menu, I have separated faces and meshes, I have marked all edges, no edges, random edges... this is a common task and I found numerous posts and videos, but I have not found one that actually answers this question for me. The best results I get is by using 'smart uv project', but the vertical faces it generates are not contiguous.
How the heck do I get the UV texture to simply apply across the vertical faces- ignoring the lines for the bevel?
The image show the results of the Smart UV Project. It is almost good, but it is separating in the center of the curve rather than at the edges. Note the highlighted faces.