I want to create a scatter-like forest pack in Blender. How can I create the "Edge Trim" feature available in 3ds Max (explained in this video) with Blender?
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$\begingroup$ What have you tried so far? What does your current node tree look like? What specifically caused your previous attempts to solve the problem to fail? $\endgroup$– quellenform ♦Sep 10 at 9:34
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2$\begingroup$ there are several ways possible which of course depend on what you did so far. e.g. boolean modifier, or mesh boolean, or proximity node or raycast...so if you don't show us your node tree, this is more a philosophic question than a specific question. $\endgroup$– ChrisSep 10 at 9:53
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$\begingroup$ Agreed .. we need some indication of what your scattering mechanism is, already. and where we can intervene. $\endgroup$– Robin Betts ♦Sep 10 at 10:34
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$\begingroup$ I shared my node setup now. $\endgroup$– 3D Tasarım OkuluSep 10 at 10:47
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$\begingroup$ you could see if the bounding box is over the mesh or you could realize the instances that are close to the path and delete the parts of that mesh that are over it. $\endgroup$– shmuelSep 10 at 15:10
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