So I'm creating some limbs on a model as seen in the image below. I'm creating the left side and then using a mirror modifier across the body.
When it comes time to animate/export I apply the mirror modifier, then I go into edit mode and separate the right side, rename it, and change the origin.
This works fine, but when I have to do this for a lot of pieces it can take a while.
I know armatures have a symmetrize option that works really well, and I'm just wondering if there's anything more efficient than what I'm doing for meshes without armatures.