Hi. I can't find a solution to an elementary function for 2 days. Can you help me?
How can I disable texture tiling on the x axis, leaving only the y axis?
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It depends how your object is mapped. If its mapping is nicely aligned to one of the axes, you would just take some function of that axis to map a range, or a series of ranges, from 0-1 in that axis.
Here, in the simplest possible example, the image fills the 0-1 UV space, is scaled to 0-5, X and Y, in the geometry's space, tiled. The X range from
Value+1 is mapped from 0-1, and clamped, so everything to the left is 0 and everything to the right is 1.
Value maps different X-ranges from 0-1:
..moving the column of texture-repeats.
If your case is more complicated, maybe you could share your file on https://blend-exchange.com/