I have a cube in the scene that I have assigned a volumetric material to. Why can't I select it using the cryptomate node when composing a scene? All materials and objects in the scene are displayed, except for those that contain volumetric material. enter image description here

(Blender 3.6.1)

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    $\begingroup$ The docs say they are not supported. My advice is to duplicate to a new layer, render an emission pass with your texture as emission input and use that as a mask in the compositor $\endgroup$ Sep 7 at 19:45
  • $\begingroup$ @AllenSimpson can you show me an example please? $\endgroup$
    – arachnoden
    Sep 7 at 20:02


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