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Good day,

Newbie question, but after importing scene from DAZ3D with help of Diffeomorphic plugin, armature bones are something totally different(not coned and greenish, picture attached). My question is - what kind of bones are these and how can they be returned back to standard bones?enter image description here

I'm trying to find stable way to utilize DAZ3d poses and use them on Blender armature, but so far Blender does not recognize exported FBX/DAE/BVH properly.

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Questions about external addons are off-topic here, however that looks like just a display setting:

On the Object Data tab (1) of your armature under Viewport Display, Display as is probably set to Stick (2).

enter image description here

The default is Octahedral which you can change on the dropdown:

enter image description here

In addition as Gordon Brinkman has commented the bone colours are probably due to Bone Group Colors. If you go into Pose mode you'll probably find a group in the BoneGroups. At the R/H end of the name, clicking the icon will bring up a Color Set dropdown and you can set the bone colors of the bone group there. If you right-click on that icon you can click Reset to Default to revert to the standard colour.

enter image description here

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    $\begingroup$ Additionally, the question about the color: most likely the bones are assigned to a bone group which was given a green bone group color set. $\endgroup$ Commented Sep 7, 2023 at 9:32
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    $\begingroup$ Thanks @GordonBrinkmann. Now added to my answer. $\endgroup$
    – John Eason
    Commented Sep 7, 2023 at 9:53
  • $\begingroup$ Just to add a little about color: this was not just color group, but added bone contstraints to restrict bone movements and rotation to some limit. And currectly struggling to remove them all at once from all bones, but Blender does not allow that by default by selecting all bones and removing bone property - it removes only from first selected. $\endgroup$
    – DoktorKot
    Commented Sep 7, 2023 at 12:35
  • $\begingroup$ There probably is a way to do it in one go, but we'd need to see your Blend file whcih you could share via blend-exchange.com. $\endgroup$
    – John Eason
    Commented Sep 7, 2023 at 13:58
  • $\begingroup$ Thank you for your attention. Blend-file kindly attached: <img src="https://blend-exchange.com/embedImage.png?bid=Jd1Xe8aK" /> $\endgroup$
    – DoktorKot
    Commented Sep 7, 2023 at 15:58

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