Good day,
Newbie question, but after importing scene from DAZ3D with help of Diffeomorphic plugin, armature bones are something totally different(not coned and greenish, picture attached). My question is - what kind of bones are these and how can they be returned back to standard bones?
I'm trying to find stable way to utilize DAZ3d poses and use them on Blender armature, but so far Blender does not recognize exported FBX/DAE/BVH properly.