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Sorry if this looks like a duplicate but my question was not solved. I am reposting this question because it was wrongfully closed. they linked this post: Shadows along edges of mesh in 3D View and it did not solve my problem in the slightest. The camera clip start and end settings do not solve my problem.

The only thing even close to a solution is this line: "I encountered this issue again and my fix mentioned above helped nothing. I did, however, solve it by opening the properties panel (N), making my way down to the Mesh Display twirldown and unchecking the box for Faces underneath the Overlays area.

-- The Mesh Display twirldown appears in Edit mode, but not in Object Mode."

However i cant find the mesh display menu they mention anywhere. There is a properties panel in the N menu but it opens to nothing

enter image description here

I am having a problem with the viewport wireframe mode. I am trying to render a turntable of a model with the wireframe on but when i look at it through the camera both sides of the mesh are visible. The first picture is through the camera and the second is normal viewport. I would like the rendered camera view to look like the second picture. There isnt much point of a wireframe view if you see through the model when looking at it through the camera. Again sorry if this appears like a duplicate question but the post i was linked did not solve my issue. Any help is greatly appreciated.enter image description here

enter image description here

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    $\begingroup$ Maybe a camera clipping problem? (Camera panel > Lens> Clip Start and End) $\endgroup$
    – moonboots
    Commented Sep 7, 2023 at 7:32
  • $\begingroup$ Hello ty for the response! The clip start and end doesnt solve the problem unfortunately. $\endgroup$
    – Joey N
    Commented Sep 8, 2023 at 22:13

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