I have 3d models from an external source that have metallic, specular, and roughness maps included. I've applied them all, and here's what I get:
They're applied properly, but the metal textures are far too shiny. When I've got textures plugged into those specific nodes, however, I don't see any other controls available. I'd like to turn down settings on one or more of those nodes to make those parts of the mesh still shiny, but maybe not QUITE so shiny. How can I do this?