I have a plane that I am spawning points on. I also have a collection of objects that should be avoided when spawning points. I generally know I'll want to use the bounding box of the collection, but I don't know how to generate the booleans for "safe" areas vs. "unsafe" areas. I hope I'm explaining this okay. I'm creating grass, and I don't want it to intersect with the objects.
I'm sorry if this is a common question. I tried Googling, but I couldn't find anyone else actually asking the same question.