I've imported an SVG - all looks as expected but I can't make a mesh out of it - the icons look different - I can't reproduce this - can anyone work out what I've done?
1 Answer
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You imported it as a Grease Pencil object using File > Import > SVG as Grease Pencil.
Use File > Import > Scalable Vector graphics (.svg) instead, make sure the addon is active in the user preferences.
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$\begingroup$ That's great - thanks - @Duarte - is there a way to convert grease pencil into objs or alembics to pass on to Maya? $\endgroup$ Commented Sep 6, 2023 at 11:38
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$\begingroup$ Of course - I have no reputation yet and can't upvote - though I did try. It hasn't completely solved my issue. I am a flame artist with a fair bit of experience and just dipping my toes into cg. I don't understand how to convert grease pencil into something other Maya artists can use. They asked for a Mesh but that is not possible to convert from grease pencil according to the interactive menus. $\endgroup$ Commented Sep 6, 2023 at 14:03
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$\begingroup$ It is probably easier to just re-import the object as regular bezier curve and export that. $\endgroup$ Commented Sep 6, 2023 at 14:08
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$\begingroup$ Hi @duarte you migh be right - what I really liked about the grease pencil import was that it imported the SVG groups as separate layers/grease pencil geos. This was really useful for me. When I imported the SVG as curves I got 140 curves which is a bit more unmanageable. This is why I was trying to use the grease pencil option because the import respected the grouping hierarchy I had created in the vector drawing. Is there a way I can import the groups? Or would I have to export them separately then collect them in blender? $\endgroup$ Commented Sep 13, 2023 at 8:31
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$\begingroup$ There isn't as far as I know, you can manually rearrange them into collections after importing. If there is too much stuff you can import in several steps by layers to make it easier $\endgroup$ Commented Sep 13, 2023 at 8:47