EDIT: SOLVED. The issue was with my color palette. I don't know why but the 16x16 size was causing problems (I assume). Switching to a 512x512 palette fixed the color issues!
I am fairly new to Blender and have been modeling some simple lowpoly characters. I "texture" them using a color palette and UV mapping. However, when I import them into UE4, their colors change. I cannot figure out why this happens, and I'd appreciate support on this matter!
Finally my FBX export settings:
Thanks for the help.