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I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices:

enter image description here

I think it would need another reinforcing edge but I'm not sure.

I included the .blend file if anyone wants to take a closer look: https://drive.google.com/file/d/1SL9-5o73_eClezarKP5Slb0IJ3wlA5s3/view?usp=sharing

Thanks in advance for your help!

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1 Answer 1

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You have an inner face, therefore this bad shading, remove it:

enter image description here

Then you'll have to add this edge loop:

enter image description here

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  • $\begingroup$ Wow how could I miss that, I thought I removed every inner face, might have missed it when I joined the two meshes together Thank you moonboots! $\endgroup$ Sep 5 at 11:39

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