when I export my model to the game, the vertices are broken, causing problems in the texture
if anyone has any idea why this is happening i would appreciate the help and how to fix it, thanks
(in the first image it is before exporting it, everything is ''fine'')
after making some modifications in the normals and doing the Merge by Distance some parts are unified, others are not, but I still have a "shading" problem for the broken vertices
when I put recalculate normals, it is as if it were inverted, if a part is dark, when recalculating that part it becomes lighter but the one that was lighter becomes darker
SOLVED: I recalculated the polygons of the conflicting part in Zbrush and re-imported it to blender, the smooth tone was better, I also placed a proper normal map.