I made an animation using my armature, and I hid my mesh in order to see the armature better. When I un-hid my mesh, this is what I was left with:
Why did this happen? If you look at the animations in the blender file, you'll see that the mesh itself is much different than the armature in those too, and that the mesh is even kind of reversed. My attempt at rigging is very amateurish and kinda janky, and because I've never really used blender before much, this has become a very confusing problem for me. Is there any way I can fix this? Please advise.