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I want to mix procedural displacement with a texture-based displacement.

While I can combine two BSDF nodes using the Mix Shader node, the Displacement input of the Material Output node does not accept input from the Mix Shader. Is there a way to mix two displacement outputs? Thanks! Blender 3.6.2, Windows 11

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    $\begingroup$ Mix the 2 images into a Color Mix that you plug into the Displacement node? $\endgroup$
    – moonboots
    Commented Sep 1, 2023 at 17:15
  • $\begingroup$ That works! Thank you! :) $\endgroup$
    – WilburPost
    Commented Sep 1, 2023 at 17:35

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Mix the 2 textures in a Color > Mix Color node (in Multiply mode or whatever other mode), it should give something like that:

enter image description here

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