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I‘ve been trying to export my animated camera from Blender to Houdini but it seems not to work. If I export the Camera with baked animation and then import it into Houdini I get a camera with keyframes that have the same values. If I import it back to blender only the camera will be imported but no animation or keyframes.

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  • $\begingroup$ Hello and welcome to BSE! what format did u export to? also try other formats. $\endgroup$
    – Harry McKenzie
    Commented Aug 30, 2023 at 16:08
  • $\begingroup$ I exported as .fbx because I saw other people saying that this worked for them… $\endgroup$
    – SDRS
    Commented Aug 31, 2023 at 13:37
  • $\begingroup$ I tried using an alembic file this worked but it would be nice to know what I did wrong when exporting as fbx $\endgroup$
    – SDRS
    Commented Aug 31, 2023 at 14:25
  • $\begingroup$ i noticed fbx is buggy, you can try a simple cube and doing some simple rotation animations and see for yourself. blender.stackexchange.com/questions/272119/… $\endgroup$
    – Harry McKenzie
    Commented Aug 31, 2023 at 14:57
  • $\begingroup$ This works. Is this a problem of the format or Blender? $\endgroup$
    – SDRS
    Commented Aug 31, 2023 at 19:18

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