I‘ve been trying to export my animated camera from Blender to Houdini but it seems not to work. If I export the Camera with baked animation and then import it into Houdini I get a camera with keyframes that have the same values. If I import it back to blender only the camera will be imported but no animation or keyframes.
$\begingroup$
$\endgroup$
5
-
$\begingroup$ Hello and welcome to BSE! what format did u export to? also try other formats. $\endgroup$– Harry McKenzieAug 30 at 16:08
-
$\begingroup$ I exported as .fbx because I saw other people saying that this worked for them… $\endgroup$– SDRSAug 31 at 13:37
-
$\begingroup$ I tried using an alembic file this worked but it would be nice to know what I did wrong when exporting as fbx $\endgroup$– SDRSAug 31 at 14:25
-
$\begingroup$ i noticed fbx is buggy, you can try a simple cube and doing some simple rotation animations and see for yourself. blender.stackexchange.com/questions/272119/… $\endgroup$– Harry McKenzieAug 31 at 14:57
-
$\begingroup$ This works. Is this a problem of the format or Blender? $\endgroup$– SDRSAug 31 at 19:18
Add a comment
|