Ultimately, I'm trying to bake the displacement map to actually deform the mesh of an object. In the end, I should end up with a baked displacement texture, and use it in a "displace" modifier to deform the mesh
I'm following this tutorial that shows how to do that https://youtu.be/H51zh25KGGY?si=oDOyCmxZtLDdnZ8F
My only issue is the part where I need to bake the displacement texture on an image texture. I need to un-wrap the UV so it fits within the bounds of the UV map. But by doing that, it makes my UV scaled up like crazy, which is definitely not what I want.
What the texture should look like. (on the right)
Does anyone know how I can work around this issue?
Here is my blend file, for anyone interested https://we.tl/t-OMTSDZ3PRF