This current example is made from a composited scene. I want to try to replicate this in shader nodes, what's a shader vector mapping system to get this effect?
1 Answer
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Try this setup:
It calculates where the camera view vector hits the parallax plane (defined with the object's center and $\vec{n}=(0,0,1)$) and uses that to derive the texture coordinates.
Note: you may want to change the usage of the part starting from Looking to Plane?
for your needs. In the given setup it just points back to $(0,0)$ texture coordinates to show that the plane is not hit.
Result:
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