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I have created a torus with Geometry Nodes using the Erindale Toolkit paid addon, and now I want to prevent duplicate points from forming at the seams of the torus. How can I remove points where the U and V axes are 0?

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    $\begingroup$ merge by distance? $\endgroup$
    – shmuel
    Aug 27, 2023 at 14:33
  • $\begingroup$ @shmuel Well, that's the problem that I can't because it reduces my instance count $\endgroup$ Aug 27, 2023 at 15:40
  • $\begingroup$ How did you create your torus? Curve to Mesh ? $\endgroup$
    – Robin Betts
    Aug 27, 2023 at 15:41
  • $\begingroup$ It is from the add-on blendermarket.com/products/erintools. There is a merge by distances in it but I have to remove it and now I want to remove the points in point 0 for U iV $\endgroup$ Aug 27, 2023 at 16:05
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    $\begingroup$ Maybe asking on e.g. Erindale's Discord channel will be a better idea? It's hard to figure out what you mean, considering how laconic your question is, and the mentioned product is behind a paywall. I have no idea why you would want to keep your instance count constant, or why it's being reduced by removing overlapping vertices… $\endgroup$ Aug 27, 2023 at 17:21

1 Answer 1

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If the radius is too small then that merge by distance will cause problems. What you can do instead is mute or delete that merge node and delete points where the U and V value is equal to 0. Screenshot of nodes

This will delete that overlapping ring.

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  • $\begingroup$ Thank you for your help. $\endgroup$ Aug 27, 2023 at 17:54
  • $\begingroup$ Generally, questions regarding paid add-ons are not welcome here and are usually closed, but since you obviously make an effort to answer the questions arising from your node groups here, I thank you for the prompt reply! $\endgroup$
    – quellenform
    Aug 27, 2023 at 20:33

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