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I have some similar model parts, so I decided to stack them. In the first photo everything is right – one island is laying perfectly under second.

enter image description here

But in photo 2 – some faces of first island are under second, and some faces are above.

enter image description here

Because of that, I got issues with baking (world space normal map in photo 3). enter image description here

I used UVpackmaster (vertex position with correct vertices), also asked friend to stack it with Rizom, but problem stays.

Any ideas what can cause this?

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