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I am trying to 3d print an object which needs a wood texture. I have used shader nodes to create wood texture (is that even the right term? bc i have not used texture node..).

I want to try to use a voronoi or noise texture as i do in Shader Editor but apply the generated wood texture just to the surface. Is that something like a surface displacement? I dont want to use pics bc i need to be able to manipulate it procedurally.

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