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I want to bake the high poly details to a normal map (to smooth out/round the edges while keeping low poly count), but get unexpected results. (Strange artifacts and edges not smoothed/rounded out) I've tried many different bake settings and checked UV's/Normals but no success.

blend file:

Edges not rounded out and weird artifacts (smooth high poly on left): 1

enter image description here

Normal map: enter image description here

Topology: enter image description here

Bake settings: enter image description here

High and low poly models: enter image description here

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  • $\begingroup$ Multiple problems: 1) Make sure HP has the shape you want, and remove the mat from it; 2) use sufficient ray extrusion for LP to completely enclose HP, or use a cage; 3) improve LP topo and get rid of sharp edges, custom normals, and autosmooth on LP. $\endgroup$
    – Nathan
    Commented Aug 25, 2023 at 15:13

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