I have a mesh with diffuse and normal textures, and I've parted it out into several groups so I could distinguish metallic sections from non-metallic. Let's say that the main texture group is A, the metallic portions are B, and then I've got a sub-section of B, which I'll call C. C has the same material settings as B, but I distinguished it from B in the hopes I could toggle its visibility.
Just for context, C is a mask that covers part of the character's face, and I'd like the option of showing the character with and without the mask. How can I do this in Blender?