I created a object, when I bevelled it with 0.01 amount and added a Subdivision modifier. It leaves a sharp edge. How can I solve it. Please help me solving it.
i am actually trying to do like this
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Sign up to join this communityYou probably just need to increase the limit angle.
If the limit angle is smaller than the angle those two faces are making then the edge between them will get beveled too. And now, since more geometry has been introduced in on that edge, after subdivision, you will get that sharp edge like situation.
Here I have demonstrated what I am trying to explain with the wireframe: