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I'm looking for a way to time things that happen in a geometry node setup.

The idea is to have things happen sequentially. I've seen Scene Time but can't figure out how to use it to count frames for like a holdout timer.

Example: I have a rotation (Simulation Zone) that should be generated after the buildup Sim Zone and a finishing setup that should be created after it.

Setups |  (intro) > (rotation) > (ending)
Frames |    48f        120f        48f
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  • $\begingroup$ blender.stackexchange.com/questions/260744/… $\endgroup$
    – Harry McKenzie
    Commented Aug 23, 2023 at 2:54
  • $\begingroup$ Might this Tutorial be helpful? $\endgroup$
    – Hazrd
    Commented Aug 23, 2023 at 7:17
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    $\begingroup$ @harry-mckenzie Thanks, that helped with another issue I had. $\endgroup$ Commented Aug 26, 2023 at 1:35
  • $\begingroup$ @e3-productions indeed it is. Now I have another option for timed builds. Thank you. $\endgroup$ Commented Aug 26, 2023 at 1:36

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Every simulation zone starts at frame $1$, therefore You can't chain simulation zones. Instead, use a single simulation zone, with multiple layers, and a switch - or multiple switches as I show in the example:

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  • $\begingroup$ That's genius! Clean and flexible. Thank you! $\endgroup$ Commented Aug 26, 2023 at 1:24

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