I've been making a scene in Eevee where an astronaut is moving down a hallway and he has a reflective visor, however he moves quite far. Probably 10m worth of distance. I made a glossy material and enabled screen space reflections and did everything to make my reflections work, I then added a reflection cubemap (light probe) and it worked perfectly, until the astronaut started to move down the hallway.
I believe it keeps the initial bake and when the astronaut moves far away from the location of the initial bake it doesn't look good.
I tried enabling auto bake, but for some reason that doesn't work when rendering, only when in viewport. I also tried using some code from another website but that also didn't work. Is there some way I could get the cubemap to rebake before every frame whilst rendering?
I could do this manually but that would take an absurd amount of time.
I understand Cycles is probably the better choice for this job but I'm afraid I just don't have the hardware or time to get these renders done in cycles.
Hope I explained it ok, let me know if you need more info.
All the best!