I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets).

Blender model photo

This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing. I also made a Driver to control the blinking shape key where the Shape Key is controlled by the y-position of the bone in front of the character's left eye.

Unreal engine photo of model

I have followed a lot of tutorials online and was informed that all shape keys can be imported by ticking the Import Morph Targets when importing to UE5. I did do that, but I ended up imported nothing and the mouth of the model imported to UE5 even deformed in a weird manner.

Does anyone know how to solve this?

  • 1
    $\begingroup$ Does this help? blender.stackexchange.com/questions/200602/… $\endgroup$
    – John Eason
    Commented Aug 18, 2023 at 20:47
  • $\begingroup$ Yeah that solves my problem, thank you so much! I didn't know that the Apply Modifier option in the export tab removes the shape keys. $\endgroup$
    – Victor Lu
    Commented Aug 18, 2023 at 21:35
  • $\begingroup$ Good! It's always worth searching for previous questions before asking! :^) $\endgroup$
    – John Eason
    Commented Aug 18, 2023 at 21:45


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