I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets).
This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing. I also made a Driver to control the blinking shape key where the Shape Key is controlled by the y-position of the bone in front of the character's left eye.
I have followed a lot of tutorials online and was informed that all shape keys can be imported by ticking the Import Morph Targets when importing to UE5. I did do that, but I ended up imported nothing and the mouth of the model imported to UE5 even deformed in a weird manner.
Does anyone know how to solve this?