I am trying to have my camera follow a bezier circle that's been elongated into an oval, approaching my object of interest. So my camera has two modifiers, Follow Path and Track To. As my camera approaches the object I would like to to smoothly slow down. After lots of searching I've not found exactly how to use keyframes since the 'Animate Path' on the Follow Path modifier seems to do all the work. I guess I am expecting that I can use the Follow Path and somehow create keyframes that I can control but so far nothing is working. Can someone please point me in the right direction? Maybe I need to learn/use the Dope Sheet but so far I'm stuck.

In the image I keep seeing my camera location switch to {0,1,1} even though I've set it to the Orgin {0,0,0} and that too is confusingenter image description here

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    $\begingroup$ Here's a tutorial showing how to alter the speed of a camera while following a path: youtu.be/1byaQygtcpc. $\endgroup$
    – John Eason
    Aug 18, 2023 at 14:14

1 Answer 1


If you've clicked on the constraint Animate Path button, it has automatically created an animation for the curve, but you can remove it: Select the curve, go into Object Data > Path Animation, right click on the Evaluation value and Clear Keyframes. Now you can keyframe this Evaluation value in order to move your camera the way you want.

enter image description here

  • $\begingroup$ Thx moonboots, so I see that after that I need to keyframe the Camera's Follow Path Offset and NOT use the BezierCircle Path Animation Evaluation Time at all, but I still have the Path Animation checked - does that matter? $\endgroup$
    – Jon
    Aug 18, 2023 at 14:26
  • $\begingroup$ You can either keyframe the Evaluation value, or the Offset. As for the Path Animation, activate it $\endgroup$
    – moonboots
    Aug 18, 2023 at 15:08

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