I convert Weight Paint(Vertex group) to Shader map (with geometry nodes), And I want to select more (like ctlr + (+) in edit mode) graiden in geometr nodes, can you hepl please, thank you :)
1 Answer
You can use the Blur Attribute node for this. Later add a clamped multiply node (or may be a power node,map range, or even an RGB curves node if you want to have control over the falloff) so that if some values are a bit low, you can recover those.
-
-
2$\begingroup$ Hey, if this this has solved your issue and is a satisfying answer, mark it as accepted to indicate others that the issue is solved. $\endgroup$ Aug 18 at 10:03
-
$\begingroup$ @3DTasarımOkulu a tick is the best thanks you can leave :) $\endgroup$– Robin Betts ♦Aug 18 at 12:19