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I convert Weight Paint(Vertex group) to Shader map (with geometry nodes), And I want to select more (like ctlr + (+) in edit mode) graiden in geometr nodes, can you hepl please, thank you :)

my pghoto for question

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You can use the Blur Attribute node for this. Later add a clamped multiply node (or may be a power node,map range, or even an RGB curves node if you want to have control over the falloff) so that if some values are a bit low, you can recover those. enter image description here

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  • $\begingroup$ thank you very very much, thank you :) $\endgroup$ Aug 18 at 9:59
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    $\begingroup$ Hey, if this this has solved your issue and is a satisfying answer, mark it as accepted to indicate others that the issue is solved. $\endgroup$ Aug 18 at 10:03
  • $\begingroup$ @3DTasarımOkulu a tick is the best thanks you can leave :) $\endgroup$
    – Robin Betts
    Aug 18 at 12:19

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