As you can see my curve origin is not aligned to the world origin. How do I fix this?

enter image description here

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    $\begingroup$ Hmmm not sure what you mean. Have you tried Ctrl+A > Rotation? or share your blend file $\endgroup$ Aug 18 at 6:53
  • $\begingroup$ since the curve doesn't have a Z dimension, it's very sus what's going on, I suspect it's parented to something that is rotated. Not sure why the pivot point is tilted, maybe you have a custom orientation. You make the guesswork harder by not only not providing .blend but also redacting the screenshot. $\endgroup$ Aug 18 at 9:40
  • $\begingroup$ Maybe you have some rotations in delta transform? $\endgroup$ Aug 18 at 13:10
  • $\begingroup$ Sorry for the confusing question guys, it was late and I was getting frustrated. I didn't make a project file, sorry about that. Basically my curve, which had no modifiers/contstraints/etc is tilted off world origin, and I was just wondering if there is a simple way to get it flat again (to X,Y), as if it had just been created at World Origin. Considering all the rotations are already set to 0, I still don't know how to achieve this. $\endgroup$ Aug 18 at 17:44
  • $\begingroup$ If you don't hae the project saved then you no longer have the problem? $\endgroup$ Aug 18 at 18:31

1 Answer 1


based on my understanding of your question, you probably want to set the Curve's origin to the 3D cursor. it's simple. right-click the curve, go down to "Set Origin" and choose "Origin To 3D cursor". enter image description here

if you meant you wanna move the whole object, just press "Shift S" to open up the Snap Menu and choose "Selection to Cursor" enter image description here

Hope this helped!

  • $\begingroup$ Hi, thanks for your answer. Actually what I want to do, despite how confusing the question was (sorry!), is rotate the object to be back in alignment with global X,Y. In other words, so it isn't tilted as it is currently. But since the rotations are already set to 0.0, I don't know a precise way to do this. I can simply rotate the object by eye, but I was just wondering if there is a way to do it precisely, so that it is perfectly aligned to World XYZ, at 000. $\endgroup$ Aug 18 at 17:46

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