As you can see my curve origin is not aligned to the world origin. How do I fix this?
1 Answer
based on my understanding of your question, you probably want to set the Curve's origin to the 3D cursor. it's simple. right-click the curve, go down to "Set Origin" and choose "Origin To 3D cursor".
if you meant you wanna move the whole object, just press "Shift S" to open up the Snap Menu and choose "Selection to Cursor"
Hope this helped!
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$\begingroup$ Hi, thanks for your answer. Actually what I want to do, despite how confusing the question was (sorry!), is rotate the object to be back in alignment with global X,Y. In other words, so it isn't tilted as it is currently. But since the rotations are already set to 0.0, I don't know a precise way to do this. I can simply rotate the object by eye, but I was just wondering if there is a way to do it precisely, so that it is perfectly aligned to World XYZ, at 000. $\endgroup$ Aug 18 at 17:46
Ctrl+A
> Rotation? or share your blend file $\endgroup$