I can't figure out why the camera rotates when I animate it along a path.
I've built a basic camera rig as follows:
- Camera aligned to a curve, with a Track To constraint on an empty to aim the camera
- The curve is has a Follow Path constraint, set to a "dolly track" curve, to animate the position of the rig from point A to point B
But when the camera rig descends down the path, the camera starts to rotate, even though nothing has changed except it's parent curve's position along the path.
I'm guessing this has to do with the camera Track To constraint, but I don't know how to fix it.