I am trying to create some Minecraft renders, and am trying to use Joey C's BlockBlender addon based on geometry nodes. Everything appears to be working, however on the viewport, the textures appear to be banding/stretching. The UVs appear to be in place and the addon itself has been tested before and no one else seems to be encountering this issue, but using the lighter free version of the same addon does not have the same issues and the blocks appear normally. The full version's texture file size is 14304x16 while the free version is 512x16. I use a 1050ti and 16 gigs of ram.
texture above (very small) ^^
Edit: The addon seems to be irrelevant in this case. I have a .BLEND file containing the geometry node as well, and even without the addon, the issue seems to be Blender being unable to render the pixel textures itself. When I apply the texture itself onto a new file and apply it on a default cube, the problem still exists. The addon and the geometry nodes function as required. So far I have pinpointed the issue down to the texture size itself, as using other images with the same dimension replicates the same issue.
Applying the same texture in a new file on a simple cube has the same issue as well. The original file only has a singular UV map