The "points to volume" etc in Geometry Nodes has a density input. This value is a single value, rather than a field.
Is it even possible to store and use a regional density ? I've tried everything I can think of. -Ideally I'd like to set a color and density value and retrieve that later in the shader editor for the principled volume.
It's driving me nuts that I can only get a "flat" density and color volume from geometry nodes.