I have a coconut mesh with two sides as if it was cut in half. I can't for the life of me find anywhere online how to get them to fall together, without blender blasting them off into infinity at frame one just because they are touching eachother, and instead fall together as if one then break in half with the two pieces when it hits the ground.
I've tried so many settings with rigid body and collisions with weight, stickiness (which sometimes works, and then will stop working and start bumping them apart again and can't figure out how to get it to not bump apart like it sometimes does "correctly")
I had at one time, got them to fall together without bumping apart, but they split just before hitting the ground plane. Then when trying to fiddle with other settings trying to get it to go all the way to the ground, it now no longer sticks together on the way down and bumps apart at frame one, even though I went back to the exact settings as before....ugh.
I just need these to fall together without bumping each other away as if they are still a whole piece. Then they can bounce/bump apart after hitting the ground.
Oh, if I activate the collision on both sides, one of them gets shoved into the ground plane, which of course can't be used. So at the moment all I can do is use collision on one side, but stuck at that point.
friction doesn't seem to be doing anything at all. Wt doesn't do anything at all either. Unless I change to minimum then it messes up.
Edit: I increased the friction on the one with collision active and it got me back to the point where they both fall...almost to the ground together, but break apart before actually hitting the ground so doesn't make sense, and now one side floats in the air above the ground.....literally no settings have changed from earlier
It appears that one side is hitting an invisible barrier that doesn't exist, which is why it is breaking early and floating. I have deleted the ground plane and started over and it is still doing it, all the settings are exactly the same on each of the mesh's. Can't figure out what it is hitting.
Decided to cut the frames short and render it and even though the simulation shows them sticking together before breaking apart...just above the ground, the render, renders them breaking apart at frame one.... This entire thing is so confusing.