i'm trying to make this selected mesh bend along the face horizontally instead of vertically, something similar to image 3 but sideways, how can i do it?

It looks like a sad worm here, lol

  • 2
    $\begingroup$ There's a complete tutorial on all the settings for that modifier here. There's also this posting here: blender.stackexchange.com/questions/143190/… $\endgroup$
    – John Eason
    Aug 15, 2023 at 23:28
  • 1
    $\begingroup$ The sad worm... heartbreaking +1 $\endgroup$
    – taiyo
    Aug 16, 2023 at 9:30
  • $\begingroup$ Sad worm indeed, lol. Also tnx for the link $\endgroup$ Aug 17, 2023 at 4:28

1 Answer 1


The deformation is calculated in the local coordinate space. Please note that an object's local axes may differ from the global axes. By default, objects bend along their Z-axis. If your object is rotated in any way, make sure that the Z-axis is pointing up. You can apply the rotation by pressing CTRL A on your keyboard.

Alternatively, you can check the direction of your object's local Z-axis. To do this, select your object and in the upper-right corner select Transform > Affect only > Origins.

enter image description here

Then, rotate the origin so that the Z axis points upwards and aligns with the global Z axis. Make sure to deactivate the Transform>Affect only>Origins option once you're finished.

enter image description here

Here is the Blend file:

  • $\begingroup$ Ah! Thank you so much dude! It works and I got through! :D $\endgroup$ Aug 17, 2023 at 4:27

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