# How to separate a face at one edge only?

Is it possible to separate faces only at one edge? My goal isn't to separate the edge entirely from the object but rather just to create a small crease in an object by moving edges from the main body (thus creating a hole). I've googled a lot and only found how to entirely split an edge, making it independent from the main body and it's not what I'm trying to do. Any advice on how I could approach this?

• Hello and welcome. Please don't write in all caps in the title or body of any posts, it is the written equivalent of shouting, is harder to read and may be considered rude. Please use the edit button below the post to change you text into regular case. Commented Aug 14, 2023 at 3:35
• See Lukas' answer and my comment there for the solution. Just note that the new quad faces on the border like the one on the left which is half-shaded in your sketch now is a non-planar face. You should probably select the top left and bottom right vertices and press J to split the face in two tris, and the same for the one on the other side. Commented Aug 14, 2023 at 6:33
• There is a problem in your question: your drawing shows the faces split by more than one edge… ALT + M, and choose an option. You want to split by vertices. Keep in mind, splitting a single edge is impossible in a manifold mesh, because the edge shares vertices with other edges… Ah OK, you want a hole only on top and to add 2 faces on sides… Commented Aug 14, 2023 at 12:25

I think what you are looking for is called Rip Vertices.

In edit mode, while selecting an edge, press V to rip the edge from the mesh to create a hole. If you'd like to fill the created hole, use Alt+V instead.

Notice where the mouse is before ripping. The mouse's location will determine how the vertices are ripped from their nearby geometry.