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I'm trying to create a radial tile system where the outer rims have more bricks than the inner ones. That far I've managed to get, but how do I scale them to fit the length of the array. I've tried scaling by index, by position and tried to use Accumulate field, but my noob brain isn't enough. Help please! :) enter image description hereenter image description here

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    $\begingroup$ Do you want to achieve rounded briks, or should the bricks themselves stay straight? Depending on that, there are several options. $\endgroup$
    – lajawi
    Aug 13, 2023 at 12:20

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I was able to generate the circles you showed like this:

Result:

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  • $\begingroup$ Thank you so much, works perfectly! I really need to study your solution, to understand Geometry Nodes a bit better $\endgroup$
    – hurmeli
    Aug 17, 2023 at 5:42
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Here's a hacky and easy to understand way to do it. but you need to make sure the resample curve must be a multiple of the integer node. enter image description here

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  • $\begingroup$ The image with nodes is too small to be able to distinguish anything. $\endgroup$
    – ugorek
    Aug 17, 2023 at 10:36
  • $\begingroup$ Sorry for taking so long to answer, i was on vacation. Your solution looks interesting, but what are you using as the input geometry though? $\endgroup$
    – hurmeli
    Sep 16, 2023 at 8:05
  • $\begingroup$ no worries,I'm using a mesh circle. $\endgroup$ Sep 17, 2023 at 20:49

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